Patenting Art & Entertainment: New Strategies for Protecting Creative Ideas Review

Patenting Art and Entertainment: New Strategies for Protecting Creative Ideas
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I picked this book up thinking that applying patent and related law to art and entertainment was a rather narrow focus but found the book to be both interesting and comprehensive. Changes in the area of intellectual property protection in recent years, particularly regarding the practices of the US Patent and Trademark Office, have blurred the lines of protection in some areas of the law. The art and entertainment areas are good examples where the changes have had the most effect and practitioners in those fields are well advised to become familiar with them. The book clearly describes some of the most ambiguous areas and does an excellent job of describing why and when some forms of intellectual property protection may be more suitable than others. It also deals concretely with the issue of costs and - egads - when someone might actually want to retain an attorney. My quibbles with the book are minor. Patent infringement cases do not necessarily cost $500,000 to prosecute and many cases involving inventions with modest commercial success are resolved at much less cost. Also, in terms of the efficacy of protection, nothing beats a timely registered copyright in terms of recovery for time and cost expended. But these are my opinions and others may (and probably do) disagree. In any case, the candid and practical guidance in this book will be of interest to anyone working in the creative fields irrespective of whether they have invented new ways to create art, designed bigger and better inflatable dolls, or developed new designs for clothing and accessories.

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Many legal experts argue that copyright law is dying, that artists and entertainers need a new approach to intellectual property protection. Patenting Art & Entertainment provides an answer. This book shows that patent law can protect the methods and processes used to create art and entertainment -- as well as the design and appearance of products. Included are examples in the fields of painting. graphic art, music, architecture, film, furniture design and much more! Co-authored by Gregory Aharonian and Richard Stim, the book shows how to document the creation of your art and entertainment inventions, apply for and obtain a design patent, get a utility patent and do a patent search. Patenting Art & Entertainment provides in-depth (but concise) information of all aspects of this cutting-edge method. It covers how the creation of arts and entertainment became formal sciences, the limitations of copyrights, how the U.S. Patent and Trademark Office handles such applications -- and more.

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