Flash Mobile: Developing Android and iOS Applications (Visualizing the Web) Review

Flash Mobile: Developing Android and iOS Applications (Visualizing the Web)
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I am a Flash developer for a well recognized Flash development firm. I am currently developing apps for the iPad using the iPhone packager. This book is the most basic one I have read from all three books that are out there in the market for IOS development using Flash. I think at the time the author wrote the book, he did not understand the underlying problems you face when trying to deploy AIR-based apps into the iOS environment. I believe you should buy the Dolce or Wagner books as they seem to know what the basic limitations are on the iPhone Packager for Flash.

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Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store.

Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including:


*Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls*Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging


User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.


*Publication within weeks of Adobe's release of the Android packaging utilities *Full-color illustrations of UI and design implementations *Companion website with tutorial media and author forum


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