Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

HELP My boss wants an iPhone App (The App Outsourcing Guide for iPhone & iPad) Review

HELP My boss wants an iPhone App (The App Outsourcing Guide for iPhone and iPad)
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Great book. I've read many books about mobile marketing and apps development and this one is by far the best. It's full of useful information, sound advice and great links.

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- Great idea for an iPhone App but no idea where to start?- Boss bugging you to join the iPhone / iPad app trend?- Want to create your own app without writing any code?More than just a book, the App Outsourcing Guide for iPhone & iPad is a complete course, step-by-step guide and reference tool for you to turn your (or your company's) app idea into reality with the minimum of effort and fuss.Firstly, read through five information packed (but jargon-free) chapters that will take you through every step of the iPhone / iPad app creation process, including:- The Concept: How to approach your iPhone or iPad app and get it right the first time.- The Supplier: How to outsource, find a great developer and still save money, plus alternative ways you can make an app yourself.- The Project: Simple techniques to follow to get your app through development in less time and with less stress.- The Push: Don't just launch it, push it! Over 50 marketing tips to get your iPhone or iPad app noticed.- The Launch: Make the most of your App Store listing and get ahead of your competition.Then, get the project off to a great start with hand-picked resources and links that will get things moving from the:- BONUS chapter: featuring links to time-saving resources plus document templates you can copy for your own iPhone or iPad app project!Finally, access additional bonus material online to help you every step of the way, including:- Access to an exclusive online area of the companion website, app-outsourcing-guide.com, with resources to make your iPhone or iPad app project even easier.Why buy the App Outsourcing Guide?- Remove any confusion you may have about creating an iPhone or iPad app. Hundreds of hours experience of successful mobile app projects packed into 148 pages (over 50,000 words) that's hundreds of hours of learning and experimentation you won't have to repeat! Like hiring your own app consultant, for a fraction of the price.- Shows you how to go from initial iPhone or iPad app idea through development to the App Store without writing a single line of code. No technical jargon but still covering everything you need to know to become an instant iPhone / iPad App expert.Please note, the App Outsourcing Guide is an independent publication and has not been authorized, sponsored, or otherwise approved by Apple Inc. iPhone, iPad and App Store are trademarks of Apple Inc.

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iPhone for Work (Books for Professionals by Professionals) Review

iPhone for Work (Books for Professionals by Professionals)
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The aim of this book is definitely for those skeptics business users who just jumped from the Blackberry on the iPhone train, or they are thinking about it. Being an advanced user myself, I probably couldn't fully appreciate it, but I am sure that a not too tech savvy person who's more interested in getting the exchange service to work, will love this book. I will definitely lend this book to some of my friends who are still dubious in switching their company from a BB environment to an iPhone one. The only negative point (but being a printed book there's not a lot to do about it) is the third-party apps section, that because of the nature of the iTunes store. Even if only a smaller portion are quality business related apps, every day about 400 new apps appear in the Apps Store, so it's impossible to be always updated on the new apps and softwares.

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The iPhone's success is undeniable, and even among professionals, iPhones have become ubiquitous. It's not only the most functional, easiest to use smartphone on the market, it's also the coolest. So cool, that every professional and business user wants one, at least those that don't already have one. But is it really good for business? Unequivocally, yes! And this book not only explains why, but shows business and professional users how to integrate iPhone into their daily work routine. In short, iPhone means business and this is the only book specifically for the professional iPhone user.

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BlackBerry for Work Review

BlackBerry for Work
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I am not very tech savvy and this book covers all the details of how I can really use my blackberry for e-mail, calendar, and much more. It showed me how to download applications and really get the max of out my blackberry.
I got an e-Book version, but I think I will buy the actual book when it is out. I need to read a few chapters again to decide which applications I should download from the Blackberry AppWorld. The book describes many of them and will help me pick the right ones for me.

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The BlackBerry's success is undeniable, and among professionals, BlackBerrys have become the SmartPhone of choice. It's highly functional, reliable, and supported by most enterprise IT departments. But do professionals get the most from these incredibly capable devices? This book shows business and professional users how to integrate their BlackBerry into a daily work routine. In short, BlackBerry means business and this is the only book specifically for the professional BlackBerry user.

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Sams Teach Yourself iTunes 10 in 10 Minutes (Sams Teach Yourself -- Minutes) Review

Sams Teach Yourself iTunes 10 in 10 Minutes (Sams Teach Yourself -- Minutes)
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Apple has now for almost a decade dominated the portable digital music market with iPod and all of its descendants. iPods are great and intuitive music devices, and a major reason for their success lays in their elegant design and the ease of use. However, that is only part of the story. The less visible source of iPod's success can be attributed to iTunes, Apple's music, media, and nowadays apps management desktop application. iTunes greatly streamlines the transfer of your content between the desktop and the portable device. It also organizes, categorizes, and makes accessible your media files in an increasingly versatile ways. Nonetheless, iTunes is a very complex program. It is arguable Apple's most complex application, and over the years it has only become more so. This is sort of puzzling considering how clean and streamlined experience with most other Apple software tends to be.
This short book aims to take out some mystery from iTunes 10, the latest iteration of iTunes. The book is very well written and remarkably comprehensive for a book of this size. It contains almost all the information that any average user would ever need to know about iTunes. It even covers items and topics that I didn't even know were part of iTunes, or that iTunes could be used for those purposes. The topics covered include "Getting Started with iTunes," "Working with the iTunes Store," "Tagging iTunes Content," "Moving iTunes Content onto iPods, iPhones, and iPads," "Streaming Music with AirPlay," "Solving Problems," and many others. This is a truly useful and handy book to have if you use iTunes frequently.


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A clear, super quick, easy-to-understand guide to the brand-new iTunes 10Fast access to instructions for every common task, plus reliable, concise answers to the most widely asked questions Organized into lessons that distill the most crucial information on each iTunes topic - fully up to date for the brand new iTunes 10 Tips and cautions point out shortcuts, solutions, and help you avoid common pitfalls Apple's iPods, iPhones, and iPads are among the best-selling devices ever, with iPod touch sales continuing to grow significantly. All three devices rely on Apple's iTunes software, and iTunes has just undergone a major new release. Sams Teach Yourself iTunes 10 in 10 Minutes offers straightforward, practical answers for fast results. By working through the 10-minute lessons, you learn everything you'll need to know to quickly and easily get up to speed with the iTunes, whether they are using an iPod, iPhone, or iPad. Step-by-step instructions walk you through the most common questions, issues, and tasks... Tips and notes offer insider advice and shortcuts... Cautions help you avoid common iPod and iTunes pitfalls.

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iPhone App Development: The Missing Manual Review

iPhone App Development: The Missing Manual
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I've been looking to get into iPhone OS development this spring, and most books I've come across have fallen into one of two categories:
1) they expect you to have a background in Mac OS X's Objective-C development frameworks or...
2) they're written like a reference book and thus make it difficult to learn the ropes in a step-by-step fashion.
Craig Hockenberry's iPhone App Development: The Missing Manual changes that frustrating pattern. By introducing the world of developing an iPhone app in a way that requires just a bit of programming experience, Hockenberry makes instantly accessible the Objective-C language, the XCode IDE, and the design processes that go into taking your app from notepad sketch to App Store success and beyond. The text is clear and approachable, and Craig's jolly writing style makes grasping important concepts and following along with examples both fun and memorable.
I highly recommend this book to anyone with any C-like programming experience who is interested in writing apps for the iPhone OS.

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Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

Get to know the tools for developing your iPhone app
Design a great app before you start coding
Build a complex app with Xcode and Interface Builder
Decide how to brand your app-then beta-test that brand in the real world
Learn the inside scoop on how to get your app into the App Store
Promote your product, track sales, and build a strong customer following


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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Review

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
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Having nearly finished the book I thought it would be a good idea to write a review.
Reading the last review I felt even more compelled to write my own. The last reviewer really hasn't got a clue about what this book is about! He tries to pitch it as a book that covers many different technologies in great detail and fails. There is a note on the first page of chapter 2 that tells that totally contradicts what he says.
Note
It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books and online resources that cover OpenGL and OpenAL in greater detail. We will however cover these topics in enough detail to allow you to understand why we are using them and how.
Thats what I love about this book! It tells you how to write an entire game from start to finish and doesn't bore you with incredibly complex algorithms or low level code or the ins and outs of every technology.
As for the game engine you write, it's very modular so you can include only the bits you need in your game. I wanted to recreate the JetPack game I played when I was younger. With this book I'm well on the way. It's saved me a huge amount of time trying to learn from other resources on the net.
Their forum and blog is quite active too, I've posted a few questions and they've answered promptly.

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Get Started Fast with iOS Game ProgrammingSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you'll learn how to build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak's Quest from the App Store today, while you learn how to build the game in this book.Coverage includesPlanning high-level game design, components, and difficulty levels

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The Business of iPhone App Development Review

The Business of iPhone App Development
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In order to get a jump on this a few weeks ahead of print, I got the e-book version direct from Apress.
And what a treasure trove of great ideas & resources it is! Anyone interested in the business side of doing iPhone apps (and indeed, mobile apps in general) will find a lot of valuable info here.
In fact, this has to be one of the most comprehensive surveys of information & hard-won wisdom in the entire mobile sector (and much of this knowledge could certainly be applied to other platforms as well).
The author(s) cover an array of different topics, including:
- doing effective market research
- a great section on intellectual property and legal issues
- user interface design tips
- pricing strategies and case studies of different business models
- methods of distribution
- how to write an effective press release
- savvy marketing via web, blogs, Facebook, Twitter, et al
- and more ...
Moreover, they've have mapped out the chapters to correspond very logically into Planning / Development / Release phases ... and most importantly, the content consistently exudes experience and insight.
So, bottom line: I'd say this title is a no-brainer for anyone serious about doing business in the still-nascent -- and largely uncharted -- mobile space.
And as for me, I'm especially looking forward to perusing this little gem even more ... on my shiny new iPad. :)
Sweet!
~~~
Apress has created a number of great titles in just the past year or so, and if this is any indication of what's to come, they'll continue to be a preferred vendor for this kind of informative content.

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The Business of iPhone App Development is the book every iPhone and iPod touch developer NEEDS to own to maximize their chances for success on Apple's iTunes App Store. This is the only guide devoted just to the business aspects of developing great iPhone.

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HTML5: The Missing Manual Review

HTML5: The Missing Manual
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I have mixed feelings when it comes to this book. At some point it is entertaining and can teach you the basics of HTML very well, however, it is too basic for a professionals or semiprofessionals. Topics covered within the book are well explained, it covers basics of the HTML 5. You will find here information regarding new tags, new ways of input validation, progress bars, sliders, video embedding, audio embedding, managing the canvas, working in offline environment, etc. If you are not sure whether this book is for, ask yourself question, where you put yourself. Do you start your adventure with HTML? Or maybe you are HTML veteran? If you are about to begin your experience with HTML 5, this book sounds like a good read. At the very beginning, Matthew lays down the basics of the HTML 5. You literally build a simple HTML page by extending it step by step. Second chapter gives you the overview of how to create a structure of the page, how to use new tags and what to avoid (especially the old markups). I really enjoyed part four, where details related to forms are laid down - how to create them, how to validate values, how to provide users with input suggestions - entirely at the browser's side. Video and audio related section will shade some light in terms of the variety of video/audio codecs - there are few of them, and they can make you confused, believe me. Another great benefit is that you get CSS explained by examples rather than by definition. However, you may fell slightly disappointed if you are looking for a CSS reference.
I like the style of the book. It is really simple written, at least that's what I think. You shouldn't have any issues with following what Matt tries to explain. Keep in mind, however, that this book is rather brief overview of HTML 5 rather than comprehensive HTML 5 reference. Great plus for Matt for putting lots of references to external resources and for really impressive examples. You will be guided how to find them at the very begging of the book.

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HTML5 is more than a markup language—it's a dozen independent web standards all rolled into one. Until now, all it's been missing is a manual. With this thorough, jargon-free guide, you'll learn how to build web apps that include video tools, dynamic drawings, geolocation, offline web apps, drag-and-drop, and many other features. HTML5 is the future of the Web, and with this book you'll reach it quickly.

The important stuff you need to know:

Structure web pages in a new way. Learn how HTML5 helps make web design tools and search engines work smarter.
Add audio and video without plugins. Build playback pages that work in every browser.
Draw with Canvas. Create shapes, pictures, text, and animation—and make them interactive.
Go a long way with style. Use CSS3 and HTML5 to jazz up your pages and adapt them for mobile devices.
Build web apps with rich desktop features. Let users work with your app offline, and process user-selected files in the browser.
Create location-aware apps. Write geolocation applications directly in the browser.


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The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed Review

The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed
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As an independent developer I came across the first edition of this book while browsing Barnes and Noble. It seemed like something I should read, although like most developers the thought of devoting time to learning about best business and marketing practices was about as exciting as washing socks. Consequently I barely looked at the book as it gathered dust on my shelf. Fortunately this updated and expanded edition came along just before I embarked on my first serious paid app development project. The first 8 pages alone made it clear to me how much more there is to developing and selling a successful iOS app than I would ever have imagined. I figured if I developed a great app and did some cursory marketing via forums, blogs etc that from there word of mouth would get the rest of the job done for me. I was wrong. WAY wrong.
This book should be considered a must-have for any iOS dev - independent or otherwise. It takes you from pre-development planning (that's right - you've already missed some opportunities if you have blindly begun development without considering some of the tips provided here) through intellectual property protection, in-app social marketing, pricing strategies, advertising etc. to app submission, release and ongoing marketing. The content of this book not only helps you to market your app but it also informs your design decisions so that your app helps to sell itself. Yes - there is additional work required beyond the coding we prefer to focus on, but it is this additional effort that enables us to take advantage of all that hard work creating our apps. Buy this book and read it before your project begins. It will open your eyes and undoubtedly help you succeed.

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The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a "gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators-perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

What you'll learn
Analyze your ideas and competition, and identify your audience to evaluate sales potential.
Protect your business and intellectual property and avoid potential legal hassles.
Transform your iOS app into a powerful marketing tool.
Build synergy with in-app cross-promotion and social media, and Apple's Game Center.
Utilize revenue-generating business models such as in-app advertising and In-App Purchase. Includes extensive coverage of the iAd framework and the Store Kit API.
Improve usability and implement effective testing.
Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated website.
Successfully navigate the App Store submission process.
Execute a post-release marketing strategy with press releases, app reviews, promotional sales and giveaways.

Who this book is for
This book is for any developer looking to build a successful business selling iPhone, iPod touch, and iPad apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded from http://iphonebusinessbook.com/.

Table of Contents
Seeing the Big Picture in a Crowded App Store Marketplace
Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research
Protecting Your Intellectual Property
Your iOS App Is Your Most Powerful Marketing Tool
Social Inception: Promoting Your Apps Within Apps
Money for Nothing: When It Pays to Be Free
Monetizing Free Apps with iAd and Other In-App Advertising Opportunities
Exploring the Freemium Model with In-App Purchase
Testing and Usability: Putting Your Best Foot Forward
Get the Party Started! Creating a Prerelease Buzz
Keys to the Kingdom: The App Store Submission Process
Increasing Awareness for Your iOS App
Online Resources for App Research and Marketing


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HTML5: Up and Running Review

HTML5: Up and Running
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I must say: I enjoyed going through this book. It is written in an opinionated and slightly irreverent style, so I found it a mildly amusing read.
That being said: why do people buy a book on HTML5? Some would like to have a good in-depth reference on the ins and outs of the new language. Well now - that's not this book. Others might be new to web development and think learning HTML5 would be a good starting point. While they are right that HTML (5 or 4) is the place to start, this book surely isn't.
There's some depth when it comes to background, but much less when it comes to HTML5 itself or how to use it. True, the tag and geolocation are covered pretty much in detail, but the author made some hard to defend choices in spending his paper estate.
HTML5 gives us no more than a handful of new tags, still some of those ( and , for example) are simply mentioned once and that's that. No examples, no advise on where to use them, nothing on browser support. Yet the book takes five pages at the start to tell the story of how the img-tag came into being some 15 years ago. Again, mildly amusing, but probably not the reason you are thinking of buying this book.
Another example: there are 10 pages with a primer on audio and video codecs, plus another 19 (!) detailed pages (with lots of screen shots) on how to use a number of specific and probably soon outdated software tools to encode video for the web. All fine for those who are completely new to video encoding and believe a book on HTML5 should be the starting point for that. But when it comes to the actual tag (under the aptly named heading "At Last, the Markup"), this consists of a meager 3 pages that include a statement like this:
"The element has methods like play() and pause()".
Huh? "Methods like"? So which other methods are there? And how and where would I use them? Are these standardized across browsers? Where can I find more about them? Any example, maybe?
If you think these are the kind of questions a book on HTML5 should answer, you are out of luck. The above sentence is all the information on this particular topic you are going to get. Not a word about implementing these methods, or on how to style the browsers' native video controllers that come with HTML5 support. There are a good number of external references for information on things like Unicode, codecs and video containers, and some useful scripts, but not a word on how we can get the information on how to control and style the tag. Maybe the logical conclusion would be: in another book on HTML5, perhaps?

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If you don't know about the new features available in HTML5, now's the time to find out. The latest version of this markup language is going to significantly change the way you develop web applications, and this book provides your first real look at HTML5's new elements and attributes.

Even though work on HTML5 is ongoing, browsers such as Safari, Mozilla, Opera, and Chrome already support many of its features -- and browsers for smart phones are even farther ahead, especially iPhone's MobileSafari browser. With HTML5: Up & Running, you'll learn how this new version enables browsers to interact with JavaScript much more easily than before. You'll also learn how HTML5 can help you develop applications that:

Display video directly in the browser, without having to rely on plugins
Work even when a user is offline, by taking advantage of HTML5's persistent storage
Offer a drawing canvas for dynamically generated 2-D graphics

This concise guide is the most complete and authoritative book you'll find on the subject. Author Mark Pilgrim writes the weekly digest for the HTML5 Working Group, and represents Google at conferences on HTML5's capabilities. Stay ahead of the curve. Order a copy of this book today.


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ANDROID A PROGRAMMERS GUIDE Review

ANDROID A PROGRAMMERS GUIDE
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I had fairly low expectations from this book as the API is still in a state of flux, so if some of the examples needed tweaking that would have been alright. However, I could not even find any example code on the book's website as advertised on the back cover. This is a 400 page book so I expected to get at least some useful material from it, but the author does not even get past Hello World until over 100 pages. The material after that consists of repetitions of trivial code additions followed by regurgitation of the source. It would appear that the author was just trying to increase the page count with no real valuable content. There is no in-depth discussion of what Activities, Intents, etc. actually are or how they work. After this poor experience I went back to the online help and am finding it vastly more thorough and helpful. I would not recommend this book for any level of developer.

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Master the Android mobile development platform

Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.

Install and configure Java, Eclipse, and Android plugin

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iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Review

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley)
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this is a really good book. but be warned...advanced users only. it does take you from the beginning but the approach i must say...is not for absolute beginners.

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Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch

Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year. Apple's iPhone SDK has been updated and includes more than one thousand new APIs that developers will want to get their hands on.
iPhone SDK 3 Programming shows you how to build great applications for the iPhone and iPod Touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective-C and Cocoa programming, and then guides you through building programs with Apple's iPhone SDK 3.
Covers the complete application development process, and highlights all the key device features including the camera, location awareness, and more
Completely revised and redesigned with more than 100 new pages of content
iPhone's new SDK release contains more than one thousand new APIs you will want to use right away
Includes a focused introduction to the Objective-C language and Cocoa frameworks that new iPhone developers need

With this advanced resource, you'll get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch.

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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Review

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch
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I bought this book after I'd gone through Beginning iPhone Development: Exploring the iPhone SDK (Beginning from Novice to Professional), hoping to get another set of useful skills and tools to use, such as a reference for XML & RSS, SQLite, and a little more depth on the collections objects such as NSArrays, etc. that was only brushed over in the Beginning iPhone Development book. Overall, this book does fill in some of those gaps, but it really doesn't stand well as a standalone iPhone programming book. I'm glad this is my second choice, because if it were my first I'd probably be more confused!
If you're building your foundation, this book may be worth your while.
My largest complaint about this book is actually the way the code is written out on the page. Instead of clear, Courier-font code blocks, the editors just stuck code in Times Roman font. Anyone who's ever read their share of programming books knows this just complicates life by making it harder to differentiate code from content and better recognize typos, etc. I hope they revise this and publish another edition of the book - it's extremely noticeable. Also, I think this book was pushed to market without double-checking that the graphic examples are copyright compliant, because instead of icons in some of the screenshots the author substituted ugly character graphics that just looked dumb.
Overall, this is an okay programming book. There are some nuggets of good information, but as a beginner's book it's too complex, nor does it have enough depth to be a compendium for an advanced programmer.

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With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK.

iPhone SDK Programming covers a wide range of topics, including:
The Objective-C programming language

Collections

Cocoa Touch

Building advanced mobile user interfaces

Core Animation and Quartz 2D

Model-View-Controller (MVC) designs

Table Views File management

Parsing XML documents using SAX and DOM

Working with Google Maps API

Consuming REST Web Services

Building advanced location-based applications

Developing database applications using the SQLite engine

Building Multimedia applications

Making use of the camera and video Working with the accelerometer





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Sams Teach Yourself iPhone Application Development in 24 Hours Review

Sams Teach Yourself iPhone Application Development in 24 Hours
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I've read through the first nine or so chapters and tried a couple of examples - fairly impressed so far.
Good:
+ loads of color screenshots.
+ strong on UI description and diagrams.
+ easy read and good flow, without compromising content or making silly jokes all the time.
+ technically most of it is correct, with a few caveats.
+ quite strong on application lifecycle and the authors have an ability to put some points over (sometimes fairly complex points) in a surprisingly efficient and straightforward way.
Not as good:
- some typos/errors (missing pointer asterisks, diagrams that don't display what is discussed in the text).
- some fundamental errors related to properties (@property/@synthesize are not in any way required in order to make use of dot syntax), also the book declares properties and then doesn't use them, but makes the mistake of thinking they're needed in order to access properties of a pre-existing class. Interestingly - and I suspect not entirely unrelated - Mark and LaMarche made the exact same error in the first edition of their Apress iPhone dev book.
- ok Objective-C coverage but by no means great (though the authors stress the need to read up on it elsewhere).
The good points outweigh the bad and I'd recommend the book with the provisos: get an Obj-C book to go with it, and you'll probably want to read it with another iPhone dev book to get a different viewpoint (eg. Apress or Pragmatic Programmers).

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&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!


The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.


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Unlocking Android: A Developer's Guide Review

Unlocking Android: A Developer's Guide
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This is a must have book for anybody doing Android development. It is definitely targeted at developers who are new to Android -- which describes most Android developers out there given what a new platform it is. However, the level of depth on many topics and the clarity provided behind many key concepts in Android are so well done that this book will benefit anyone working on Android applications.
The book is divided into three sections. The first section is called "What is Android? -- The Big Picture." I have to admit, I thought this might be fluff, but it is definitely not. The overview is good, but what the real value is the explanation on getting your development environment setup. This is something that many books fail to mention at all, as it can be a tricky topic to illustrate in a book. It is well done here, and can definitely be a big time save for new developers. More of this kind of "how to" material is also presented in the appendices.
The second part is called "Exercising the Android SDK" and is the real meat of the book. It takes a very practical, top-down approach to Android application development. It starts off by explaining UI concepts, then intents and services. It then dives into excellent detail on some of the key aspects of mobile application development: working with data, using the Internet, telephony, notifications, graphics, multimedia, and GPS. I would recommend that you immediately read the chapters 3-6 (UI, intents, services, data management, Internet) as these are really the building blocks of any mobile app that is not a game. The other chapters are great too, but you can probably read them as needed. Maybe you don't need GPS today, but need it three months from now. Just read chapter 11 at that time, and you will have no problem. The chapters are self-contained enough for this, while there is still a nice flow of thought between them as well.
The last part of the book is called "Android Applications." It starts off with a very nice example of creating a very "full" application. It really drives in all of the previous material, and is a veritable cookbook of sample code. There are a lot of clever little things you might want to do in your application that you can find an easy to follow sample of in this chapter. I found myself thinking "oh I'm going to rip this off and re-do some part of an existing app." The last chapter is title "Hacking Android" and is all about writing an application in C to run "closer to the metal" on Android. This is probably not that useful to most developers, but I imagine it would be invaluable if you actually did need to do something like this. If nothing else, it is a good read and reveals fascinating aspects of Android's internals. It certainly demonstrates the technical mastery of the authors.

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Android is a free, open source, Java-based mobile platform developed by Google. Unlocking Android prepares the reader to embrace the Android mobile platform in easy-to-understand language and builds on this foundation with reusable Java code examples. It's ideal for corporate developers and hobbyists who have an interest, or a mandate, to deliver mobile software.

The book first covers the big picture so the reader can get comfortable with the Android approach to the mobile applications. Then the reader learns to apply Android by following the many practical examples. The book concludes with two deep and hands-on examples.

Unlocking Android addresses the Android application framework, its graphical capabilities and media support, data storage, communications capabilities, phone interactions, and notifications.

Unlocking Android covers Android SDK 1.x


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Flash Mobile: Developing Android and iOS Applications (Visualizing the Web) Review

Flash Mobile: Developing Android and iOS Applications (Visualizing the Web)
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I am a Flash developer for a well recognized Flash development firm. I am currently developing apps for the iPad using the iPhone packager. This book is the most basic one I have read from all three books that are out there in the market for IOS development using Flash. I think at the time the author wrote the book, he did not understand the underlying problems you face when trying to deploy AIR-based apps into the iOS environment. I believe you should buy the Dolce or Wagner books as they seem to know what the basic limitations are on the iPhone Packager for Flash.

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Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store.

Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including:


*Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls*Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging


User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.


*Publication within weeks of Adobe's release of the Android packaging utilities *Full-color illustrations of UI and design implementations *Companion website with tutorial media and author forum


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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) Review

Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)
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This is an adequate book for an experienced programmer wanting an easy introduction to developing IOS apps. However, its content was already somewhat out of date when it was published in August, and is about to be seriously out of date within a matter of days when Apple introduces not just IOS 4.2 on the iPad, but XCode 4 on the Mac. The book covers XCode 3.2 and iPhone OS (now known as IOS) 3.2.
When I first received my review copy, I noticed that it was extremely similar to a similar SAMS book, Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) by the same author along with a coauthor, Sean Johnson.Many chapters are copied nearly word for word. A lot of the flaws that I saw in that earlier book persist. The downloadable sample files are dated February 2010, before the iPad was even released ... and yet this book was not available until August 2010. A lot happened in the iPad world in those 6 months, and none of it is in this book, yet it is in books by other publishers who got their manuscripts to market faster.
Most examples from the earlier iPhone book are not truly redesigned to take advantage of the large iPad display, as is recommended by Apple to developers porting iPhone apps to the iPad. instead, the content is just spread out over the larger surface. The focus here is on development and not interface design / user experience, so I can only criticize the examples so much ... however, at least one truly designed-for-iPad sample would have made sense for this updated and repurposed book.
The Sams "24 hour" book series format can be seen as both a plus and a minus for a book such as this. The plus is that each "hour" is a digestible amount of content, possibly with exercises. The minus is that 24 such lessons is not quite enough to cover everything ... but it would be hard to have 28 chapters in a book that requires that there only be 24.
The book sets an impossible goal in the introduction: "No previous experience with Objective-C, Cocoa, or the Apple developer tools is required." But, prior programming knowledge is required as is reading various Apple documents or other books on Objective-C and more.
Page 7 of this August 2010 book says that "The specs of the [iPad's] processor will eventually become clearer, but are still mostly guesswork at the time of this writing." We cannot fault the author for completing his manuscript very early in 2010. We can, however, fault the publisher for not getting the book out the door until August when this sentence, and many others, just look silly.
Hour 1 leads the reader through joining the free Apple Developer program, but does not clarify the value and limitations of the iPad / iPhone simulator that is part of the developer tools. It very nearly pushes the reader into joining the $99 program which allows for testing developed apps directly on a connected iPad, describing provisioning and more. Much of the chapter assumes that the user has indeed joined the paid program, giving various steps that are inappropriate until an application has actually been developed. Instead, in my opinion, the reader should not be encouraged to part with $99 (and start the 12 month clock ticking) until he or she has actually developed something that it makes sense to run on a real iPad and not the simulator. Some readers may have plenty of fun just with the simulator and others may decide that iPad app development just isn't for them.
Hour 3 on Object-Oriented Programming and Objective-C claims that object-oriented programming is distinct from imperative programming, rather than a type of imperative programming. Then, he presents half a page in total in answer to the heading "What is Objective-C?" followed by "Now that you have an idea of what OOP and Objective-C are, let's take a look..."
In general, there are lots of typos, concepts presented before they are needed, and, in my opinion, lack of clarity on some of the concepts presented. For me, the writing style grates. Still, anyone with some programming background but new to IOS will benefit by more than the small purchase price. But, the similar book Beginning iOS 4 Application Development appears to be better organized, written and illustrated and is a bit more current and deep. No book at this writing yet addresses the big changes of IOS 4.2 on the iPad which arrives this month, or the nice improvements in development workflow in XCode 4 which also arrives soon. Both of these technologies have been available to developers for several months now; updated books should not be far behind. But, if you want to get started today, this or the other book mentioned above will get you off the ground.

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The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in XcodeCovers iOS 3.2 and upIn just 24 sessions of one hour or less, learn how to build powerful applications for today's hottest tablet device: the iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common iPad development tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge.By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Printed in full color• Learn the features of the Xcode development suite• Prepare your system and iPad for efficient development• Get started fast with Apple's Objective-C and Cocoa Touch• Understand the Model-View-Controller (MVC) development paradigm• Implement advanced application interfaces with interactive widgets and web-connected interfaces• Enhance the user experience with popovers and other iPad-only UI features• Build interfaces that adjust to the iPad's orientation• Read and write data, and navigate it with table views• Implement media playback and recording capabilities • Integrate your software with the iPad's email, photos, iPod, and address book applications• Create map and location-based services• Sense motion with the iPad accelerometer input• Discover the tools for building universal iPad/iPhone/iPod touch applications• Distribute your applications through the App Store

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