Showing posts with label ios. Show all posts
Showing posts with label ios. Show all posts

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Review

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Average Reviews:

(More customer reviews)
Having nearly finished the book I thought it would be a good idea to write a review.
Reading the last review I felt even more compelled to write my own. The last reviewer really hasn't got a clue about what this book is about! He tries to pitch it as a book that covers many different technologies in great detail and fails. There is a note on the first page of chapter 2 that tells that totally contradicts what he says.
Note
It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books and online resources that cover OpenGL and OpenAL in greater detail. We will however cover these topics in enough detail to allow you to understand why we are using them and how.
Thats what I love about this book! It tells you how to write an entire game from start to finish and doesn't bore you with incredibly complex algorithms or low level code or the ins and outs of every technology.
As for the game engine you write, it's very modular so you can include only the bits you need in your game. I wanted to recreate the JetPack game I played when I was younger. With this book I'm well on the way. It's saved me a huge amount of time trying to learn from other resources on the net.
Their forum and blog is quite active too, I've posted a few questions and they've answered promptly.

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Get Started Fast with iOS Game ProgrammingSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you'll learn how to build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak's Quest from the App Store today, while you learn how to build the game in this book.Coverage includesPlanning high-level game design, components, and difficulty levels

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The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed Review

The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed
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As an independent developer I came across the first edition of this book while browsing Barnes and Noble. It seemed like something I should read, although like most developers the thought of devoting time to learning about best business and marketing practices was about as exciting as washing socks. Consequently I barely looked at the book as it gathered dust on my shelf. Fortunately this updated and expanded edition came along just before I embarked on my first serious paid app development project. The first 8 pages alone made it clear to me how much more there is to developing and selling a successful iOS app than I would ever have imagined. I figured if I developed a great app and did some cursory marketing via forums, blogs etc that from there word of mouth would get the rest of the job done for me. I was wrong. WAY wrong.
This book should be considered a must-have for any iOS dev - independent or otherwise. It takes you from pre-development planning (that's right - you've already missed some opportunities if you have blindly begun development without considering some of the tips provided here) through intellectual property protection, in-app social marketing, pricing strategies, advertising etc. to app submission, release and ongoing marketing. The content of this book not only helps you to market your app but it also informs your design decisions so that your app helps to sell itself. Yes - there is additional work required beyond the coding we prefer to focus on, but it is this additional effort that enables us to take advantage of all that hard work creating our apps. Buy this book and read it before your project begins. It will open your eyes and undoubtedly help you succeed.

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The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a "gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators-perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

What you'll learn
Analyze your ideas and competition, and identify your audience to evaluate sales potential.
Protect your business and intellectual property and avoid potential legal hassles.
Transform your iOS app into a powerful marketing tool.
Build synergy with in-app cross-promotion and social media, and Apple's Game Center.
Utilize revenue-generating business models such as in-app advertising and In-App Purchase. Includes extensive coverage of the iAd framework and the Store Kit API.
Improve usability and implement effective testing.
Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated website.
Successfully navigate the App Store submission process.
Execute a post-release marketing strategy with press releases, app reviews, promotional sales and giveaways.

Who this book is for
This book is for any developer looking to build a successful business selling iPhone, iPod touch, and iPad apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded from http://iphonebusinessbook.com/.

Table of Contents
Seeing the Big Picture in a Crowded App Store Marketplace
Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research
Protecting Your Intellectual Property
Your iOS App Is Your Most Powerful Marketing Tool
Social Inception: Promoting Your Apps Within Apps
Money for Nothing: When It Pays to Be Free
Monetizing Free Apps with iAd and Other In-App Advertising Opportunities
Exploring the Freemium Model with In-App Purchase
Testing and Usability: Putting Your Best Foot Forward
Get the Party Started! Creating a Prerelease Buzz
Keys to the Kingdom: The App Store Submission Process
Increasing Awareness for Your iOS App
Online Resources for App Research and Marketing


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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) Review

Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)
Average Reviews:

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This is an adequate book for an experienced programmer wanting an easy introduction to developing IOS apps. However, its content was already somewhat out of date when it was published in August, and is about to be seriously out of date within a matter of days when Apple introduces not just IOS 4.2 on the iPad, but XCode 4 on the Mac. The book covers XCode 3.2 and iPhone OS (now known as IOS) 3.2.
When I first received my review copy, I noticed that it was extremely similar to a similar SAMS book, Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) by the same author along with a coauthor, Sean Johnson.Many chapters are copied nearly word for word. A lot of the flaws that I saw in that earlier book persist. The downloadable sample files are dated February 2010, before the iPad was even released ... and yet this book was not available until August 2010. A lot happened in the iPad world in those 6 months, and none of it is in this book, yet it is in books by other publishers who got their manuscripts to market faster.
Most examples from the earlier iPhone book are not truly redesigned to take advantage of the large iPad display, as is recommended by Apple to developers porting iPhone apps to the iPad. instead, the content is just spread out over the larger surface. The focus here is on development and not interface design / user experience, so I can only criticize the examples so much ... however, at least one truly designed-for-iPad sample would have made sense for this updated and repurposed book.
The Sams "24 hour" book series format can be seen as both a plus and a minus for a book such as this. The plus is that each "hour" is a digestible amount of content, possibly with exercises. The minus is that 24 such lessons is not quite enough to cover everything ... but it would be hard to have 28 chapters in a book that requires that there only be 24.
The book sets an impossible goal in the introduction: "No previous experience with Objective-C, Cocoa, or the Apple developer tools is required." But, prior programming knowledge is required as is reading various Apple documents or other books on Objective-C and more.
Page 7 of this August 2010 book says that "The specs of the [iPad's] processor will eventually become clearer, but are still mostly guesswork at the time of this writing." We cannot fault the author for completing his manuscript very early in 2010. We can, however, fault the publisher for not getting the book out the door until August when this sentence, and many others, just look silly.
Hour 1 leads the reader through joining the free Apple Developer program, but does not clarify the value and limitations of the iPad / iPhone simulator that is part of the developer tools. It very nearly pushes the reader into joining the $99 program which allows for testing developed apps directly on a connected iPad, describing provisioning and more. Much of the chapter assumes that the user has indeed joined the paid program, giving various steps that are inappropriate until an application has actually been developed. Instead, in my opinion, the reader should not be encouraged to part with $99 (and start the 12 month clock ticking) until he or she has actually developed something that it makes sense to run on a real iPad and not the simulator. Some readers may have plenty of fun just with the simulator and others may decide that iPad app development just isn't for them.
Hour 3 on Object-Oriented Programming and Objective-C claims that object-oriented programming is distinct from imperative programming, rather than a type of imperative programming. Then, he presents half a page in total in answer to the heading "What is Objective-C?" followed by "Now that you have an idea of what OOP and Objective-C are, let's take a look..."
In general, there are lots of typos, concepts presented before they are needed, and, in my opinion, lack of clarity on some of the concepts presented. For me, the writing style grates. Still, anyone with some programming background but new to IOS will benefit by more than the small purchase price. But, the similar book Beginning iOS 4 Application Development appears to be better organized, written and illustrated and is a bit more current and deep. No book at this writing yet addresses the big changes of IOS 4.2 on the iPad which arrives this month, or the nice improvements in development workflow in XCode 4 which also arrives soon. Both of these technologies have been available to developers for several months now; updated books should not be far behind. But, if you want to get started today, this or the other book mentioned above will get you off the ground.

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The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in XcodeCovers iOS 3.2 and upIn just 24 sessions of one hour or less, learn how to build powerful applications for today's hottest tablet device: the iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common iPad development tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge.By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Printed in full color• Learn the features of the Xcode development suite• Prepare your system and iPad for efficient development• Get started fast with Apple's Objective-C and Cocoa Touch• Understand the Model-View-Controller (MVC) development paradigm• Implement advanced application interfaces with interactive widgets and web-connected interfaces• Enhance the user experience with popovers and other iPad-only UI features• Build interfaces that adjust to the iPad's orientation• Read and write data, and navigate it with table views• Implement media playback and recording capabilities • Integrate your software with the iPad's email, photos, iPod, and address book applications• Create map and location-based services• Sense motion with the iPad accelerometer input• Discover the tools for building universal iPad/iPhone/iPod touch applications• Distribute your applications through the App Store

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iPad in the Enterprise: Developing and Deploying Business Applications Review

iPad in the Enterprise: Developing and Deploying Business Applications
Average Reviews:

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Given the inroads that the iPad is making in the Enterprise, the book is very timely and the content serves as a good commentary on many aspects related to the adoption of the iPad for Enterprise use.
-The book is organized into five parts: Strategy, Architecture, Design, Development and Deployment. This organization works very well to cover the content of this book.
-iPad in the Enterprise is written with a broad set of enterprise readers in mind - IT and non IT executives, architects as well as developers. Different parts are focused on different types of readers and as such each part is fully contained and can be read on its own.
-The enterprise focus is maintained well throughout the book, except for a couple of areas where the treatment of the content does not quite do justice to the enterprise focus.
I provide a detailed book review here on my blog on PROPELICS


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Discover how to plan, design, develop, and deploy iPad apps for the enterpriseHaving taken the enterprise by storm, iPads are now in the handsof workers in virtually every level of companies in almost every industry, andusers are beginning to demand line-of-business applications to help them bemore productive and efficient from wherever they are. From businessintelligence and executive dashboards to customer relationship management andorder capture solutions, the iPad has incredible potential to leverage existinginvestments in information systems and enterprise applications. Even manypaper-driven processes today, from sales presentations to survey data capture,can be dramatically enhanced through the introduction of the iPad.This book is a guide for how business and IT must collaborate todevelop a mobile strategy to properly take advantage of this transformativetechnology. Readers will also learn about the high-level software architecturaloptions, the importance of design and user experience, application developmenttools and techniques, and best practices for deploying and managing iPads inthe enterprise.iPad in the Enterprise gets you started immediately planning, designing, developing, deploying, and managing iPad apps specifically for the enterprise.

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