Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact Review

We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact
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We, Robot is a rather unique look at our progress in robotics. The book looks at a number of famous Sci-fi robots, from The Jetson's Rosie to the Terminator T-1000 to Avatar's avatars. He then compares them to progress of different projects in the robotics world, asking how close we've come to the original sci-fi vision, and of what differs, why.
It's a fun tour of some of the field's better poster-bot/children, and the interviews with some of their creators are quite interesting.
The real gold for me though, was in some of the conjecture and philosophizing that Meadows does in considering implications of robotics near future. This is especially true when looking at the borders between hardware and software which he sees little distinction. I'm of the same school of thought, but it's surprising how many people deem them completely different.
For example, when considering the implications of privacy and giving one's personal information up to 'trusted' parties, he asks us to consider whether we'd accept a "Rosie"-like robot from Google, provided for free, if in exchange we understood that it would mill about the house in spare time, learning about our personal habits and behavior and such. Is this really so different than G-mail? Really, it's not, when you think about it.
There are a lot of great nuggets of food for thought along these lines. I found myself dog-earing the corners of a lot of pages with the intent of going back to think about more deeply.
At this year's CES, I saw a surprising number of toys and gadgets blurring the lines between digital and physical worlds. Robots will be one of the conduits between those spaces sooner than we think. This book is a good tour of both the state of the art, as well as a tour of some of the unanswered questions.

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"If you grew up like I did on a steady diet of The Jetsons, The Six Million Dollar Man, Star Wars, and The Terminator, then you've been wondering when all your robot fantasies might become true. But unlike promises that every American will own a personal jet pack and hovercraft by now, the proliferation of cyborgs, androids, and avatars is real. With wit and insight, Mark Stephen Meadows separates science fiction from actual fact, navigating the ethically sketchy territory of domestic robots and autonomous military robots, artificial hands and artificial emotions. We, Robot raises the crucial questions that robot-makers largely ignore. In doing so, it shows us that in our quest to create more and more lifelike robots, we've become more robotic ourselves."
-Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

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First LEGO League: The Unofficial Guide Review

First LEGO League: The Unofficial Guide
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Oh how I WISH I had this book three years ago when I started my team. It covers just about everything you need to know about starting and keeping a First LEGO League team. From basic teamwork strategies to building and programming tips and tricks, this book has it all. It is the perfect compliment to the official coach's guide provided by FLL. It's informative and easy to read without being either dumbed-down or over your head.
I highly recommend this book and I'm going to keep my copy table-side every season. Thanks James and Jonathan for putting together such a great resource!

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FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL.

Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples.

FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to:

Organize, recruit, and manage a team
Find equipment, mentors, and funding
Design, build, and program winning robots
Tackle each of the four FLL components-from Robot Game to Teamwork
Use strategies and techniques from FLL masters to increase your scores

No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!


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The Shallows: What the Internet Is Doing to Our Brains Review

The Shallows: What the Internet Is Doing to Our Brains
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In this short but informative, thought-provoking book, Nicholas Carr presents an argument I've long felt to be true on a humanist level, but supports it with considerable scientific research. In fact, he speaks as a longtime computer enthusiast, one who's come to question what he once wholeheartedly embraced ... and even now, he takes care to distinguish between the beneficial & detrimental aspects of the Internet.
The argument in question?
- Greater access to knowledge is not the same as greater knowledge.
- An ever-increasing plethora of facts & data is not the same as wisdom.
- Breadth of knowledge is not the same as depth of knowledge.
- Multitasking is not the same as complexity.
The studies that Carr presents are troubling, to say the least. From what has been gleaned to date, it's clear that the brain retains a certain amount of plasticity throughout life -- that is, it can be reshaped, and the way that we think can be reshaped, for good or for ill. Thus, if the brain is trained to respond to & take pleasure in the faster pace of the digital world, it is reshaped to favor that approach to experiencing the world as a whole. More, it comes to crave that experience, as the body increasingly craves more of anything it's trained to respond to pleasurably & positively. The more you use a drug, the more you need to sustain even the basic rush.
And where does that leave the mind shaped by deep reading? The mind that immerses itself in the universe of a book, rather than simply looking for a few key phrases & paragraphs? The mind that develops through slow, quiet contemplation, mulling over ideas in their entirety, and growing as a result? The mature mind that ponders possibilities & consequences, rather than simply going with the bright, dazzling, digital flow?
Nowhere, it seems.
Carr makes it clear that the digital world, like any other technology that undeniably makes parts of life so much easier, is here to stay. All the more reason, then, to approach it warily, suspiciously, and limit its use whenever possible, since it is so ubiquitous. "Yes, but," many will say, "everything is moving so fast that we've got to adapt to it, keep up with it!" Not unlike the Red Queen commenting that it takes all of one's energy & speed to simply remain in one place while running. But what sort of life is that? How much depth does it really have?
Because some aspects of life -- often the most meaningful & rewarding aspects -- require time & depth. Yet the digital world constantly makes us break it into discrete, interchangeable bits that hurtle us forward so rapidly & inexorably that we simply don't have time to stop & think. And before we know it, we're unwilling & even unable to think. Not in any way that allows true self-awareness in any real context.
Emerson once said (as aptly quoted by Carr), "Things are in the saddle / And ride mankind." The danger is that we'll not only willingly, even eagerly, wear those saddles, but that we'll come to desire them & buckle them on ever more tightly, until we feel naked without them. And we'll gladly pay anything to keep them there, even as we lose the capacity to wonder why we ever put them on in the first place.
Most highly recommended!


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