Showing posts with label lego. Show all posts
Showing posts with label lego. Show all posts

Brand Avatar: Translating Virtual World Branding into Real World Success Review

Brand Avatar: Translating Virtual World Branding into Real World Success
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I'm not sure why this book has not yet received as much attention as some others about virtual worlds because I think it's one of the best -- especially for anyone interested in looking at virtual worlds from a marketing perspective.
What I really liked about it is that, unlike a lot of discussions about marketing in virtual worlds, it goes beyond the superficial level and gets into the nuance. That's important since there is a lot of variation among virtual worlds, among brands, among company objectives, etc. so treating marketing in virtual worlds as a unified phenomenon just doesn't make a lot of sense. In getting down into the details, the author covers a lot of ground in a short book, including:
* A companion guide at the end of the book that lists major virtual worlds (at the time of publication) and provides a useful summary of characteristics of each world such as launch date, target market, and revenue model. This is important since, just like any other media, not all virtual worlds will be a good fit for all brands.
* Discussion of why real companies and brands are experimenting with virtual worlds and what they hope to achieve as a result of doing so.
* One of the more thoughtful discussions I've seen about the issue of measuring results in virtual worlds and the problems associated with commonly used metrics such as traffic.
* Examples of where real brands and companies have been effective in virtual worlds, where they have not, and analysis of why things turned out as they did.
Putting all of that together we see that in virtual worlds, as in any other marketing situation, it's important to start with a clear understanding of your objectives, choose the right media (in this case, whether to try virtual worlds at all and if so, which one(s)), engage with the target audience in a way that resonates with them, and measure your results in a way that is appropriate given your objectives. The book provides a lot of insights and information that marketers can use to work through that process to see if it makes sense to use virtual worlds as part of their overall marketing strategies and tactics, and if so, how. Even those already involved in marketing in virtual worlds are likely to find the companion guide useful as there are now so many virtual worlds it's hard to keep track of them all.

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Brand Avatar is a look at business and branding strategies within the Internet's latest phenomena of virtual worlds. Virtual world web sites such as Second Life and There.com have already garnered millions of users around the world, representing a cross section of ages, ethnicities and purchasing power. Virtual world "residents" use and spend real money within the fictional-turned-real-life economies. Companies as diverse as Adidas, Pontiac, Jean-Paul Gaultier, MTV, and virtual world agencies based on real life ad and web agencies have all plunged into these unchartered waters to give their brands a virtual presence, using varied strategies and tactics.Brand Avatar covers the emergence of virtual world web sites, the culture and psychographic profile of virtual world users, the companies represented and the effectiveness of their business and branding strategies as well as the challenges that have emerged as a result of these worlds such as creating worldwide virtual world standards and intellectual property theft. This is a must read for any business person looking to gain a quick overview of the virtual world landscape and the value virtual worlds hold for companies and their brands.

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Don't Spend a Dime: The Path to Low-Cost Computing Review

Don't Spend a Dime: The Path to Low-Cost Computing
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Don't Spend a Dime is the book I have been looking for... for a lot of us, software and updates can be a little expensive and the free stuff... well, should I trust it? How does it work? How does it compare with the leading "for sale" software? Where can I find it?
James Floyd Kelly gave answers to all those questions and more in my major areas of computer use: Office Software, email, graphics, photo editing, malware protection, and backup. He also covers quite a few more areas that I don't really use like gaming and social networking.
It is written in very readable "non-geek" language that most can understand. I recommend it to all who think "there is something wrong with free".
And, BTW, I am in no way affiliated with the author or publisher. I just happened to run across it when searching for every day low cost computer solutions. And I am glad I did.
I am a very conservative reviewer... it would have to do my laundry and self-install to get 5 stars.

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Don't Spend A Dime is responsive to, and well-suited for the domestic economic situation. The book's value proposition is devastatingly simple: For $25, you can save hundreds of dollars in software costs by learning to take advantage of zero-cost software that is freely available on the Internet. The book and its message appeal powerfully to the first-time computer buyer who may have just spent his or her budget on hardware only to find out that hardware alone is not enough.From senior citizens to students, from corporate drones to small business-people, readers of all types can benefit from the research that author James Kelly has put in to choosing the solutions described in this book. James has done the research and presents best-of-breed solutions in every common software category, from digital photo management to word processing, from blogging to social networking. Don't Spend A Dime doesn't confuse readers with choices. Instead, the book presents a clear and simple menu of software solutions that will get the job done. All the author's choices are reasonable, and readers can feel secure in following the author's straightforward and well-defended advice.Written in the comfortable, knowledgeable tone that make James Kelly's Lego NXT books the best in their category, Don't Spend A Dime is the book that will open the average person's eyes to the joys of zero-cost computing. James Kelly takes the PC and turns it from a bottomless, money-pit into a center of creativity. Don't Spend A Dime gives the power and promise of technology back to those who can least afford it, but who perhaps most need it.

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First LEGO League: The Unofficial Guide Review

First LEGO League: The Unofficial Guide
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Oh how I WISH I had this book three years ago when I started my team. It covers just about everything you need to know about starting and keeping a First LEGO League team. From basic teamwork strategies to building and programming tips and tricks, this book has it all. It is the perfect compliment to the official coach's guide provided by FLL. It's informative and easy to read without being either dumbed-down or over your head.
I highly recommend this book and I'm going to keep my copy table-side every season. Thanks James and Jonathan for putting together such a great resource!

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FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL.

Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples.

FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to:

Organize, recruit, and manage a team
Find equipment, mentors, and funding
Design, build, and program winning robots
Tackle each of the four FLL components-from Robot Game to Teamwork
Use strategies and techniques from FLL masters to increase your scores

No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!


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BrickJournal Compendium 2, Volume 1 Review

BrickJournal Compendium 2, Volume 1
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This is a great book for anyone who likes Lego. Whether you are an AFOL (Adult Fan Of Lego) looking for new ideas, or just a confused kid wanting to know what [...] is, this book is a great and educational guide to Lego and its fans. This book features sections on, castle, mecha, modular building, Lego websites, Batman, events(like Brickfest or Brick World) and even how to build sculptures! This is an awesome book for anyone involved, wondering, or confused about the grand art of LEGO.


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BrickJournal Compendium, Volume Two, compiles issues #4-5 of the acclaimed online magazine for LEGO enthusiasts of all ages for the first time in printed form! This FULL-COLOR book spotlights all aspects of the LEGO Community through interviews with: Mike Wilder (about using a Mindstorms robot to film a 3-D documentary) and Mark Larson (creator of the Fabuland Housewifes online comic strip), Alban Nanty on his Lego-based Star Wars film, plus features on Lego character sculptures, tutorials on LCad software for creating projects, an examination of Legoland's history, behind the scenes at a Lego factory, building big with Legos (from castles and rollercoasters to ships and skyscrapers), creating custom minifigures, instructions and building techniques, and more! Edited by Joe Meno.

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