Showing posts with label hci. Show all posts
Showing posts with label hci. Show all posts

Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments Review

Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments
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After chancing to see the book at the FLOP (free library of Philadelphia) i checked it out to check it out. Basically, the authors are complaining that the metaphor of the desktop for our personal computing and organizing information is insufficient for the demands of life. Good point, but they don't argue persuasively that something is 'just around the corner' like many "tech-savvy" books always proclaim.
This work was meant to be a bit more academic and theoretical (did i spel that write?) in order to i guess present and stimulate deep thought about alternative metaphors for working with computers. I found the examples thoroughly explained and the book well written. But after about 3/4 of the book i got the point and didn't want to pore over the details of the rest of the book. i hope i didn't miss anything.


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The computer's metaphorical desktop, with its onscreen windows andhierarchy of folders, is the only digital work environment most users and designershave ever known. Yet empirical studies show that the traditional desktop design doesnot provide sufficient support for today's real-life tasks involving collaboration,multitasking, multiple roles, and diverse technologies. In Beyond the DesktopMetaphor, leading researchers and developers consider design approaches for apost-desktop future.The contributors analyze the limitations of the desktopenvironment--including the built-in conflict between access and display, thedifficulties in managing several tasks simultaneously, and the need to coordinatethe multiple technologies and information objects (laptops, PDAs, files, URLs,email) that most people use daily--and propose novel design solutions that worktoward a more integrated digital work environment. They describe systems thatfacilitate access to information, including Lifestreams, Haystack, Task Factory,GroupBar, and Scalable Fabric, and they argue that the organization of workenvironments should reflect the social context of work. They consider the notion ofactivity as a conceptual tool for designing integrated systems, and point to theKimura and Activity-Based Computing systems as examples.Beyond the Desktop Metaphoris the first systematic overview of state-of-the-art research on integrated digitalwork environments. It provides a glimpse of what the next generation of informationtechnologies for everyday use may look like--and it should inspire design solutionsfor users' real-world needs.

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Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series) Review

Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
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Whenever I get a new book to review, I always approach it with a mixture of anticipation, curiosity, and dread, especially given the increasing number of books about patterns and, in this case, the size -- 581 pages! When I finally found a small window and sat down with "Patterns for Computer-Mediated Interaction," I was intending to hurriedly skim as much of the text as possible to get an idea of what it was like. Several hours later, I was hooked. What a surprise this book is! Yes, it's topical. The patterns are about developing software to allow people to have the best interaction experience possible. That is where the world is headed, no doubt! The patterns in this book, however, are not just about the technical aspects of these systems, the authors also address the "socio-technical" issues that are important for the people-side of this domain. What was especially interesting to me, as a long-time "patterns fan," was the intriguing and enlightening discussion of pattern languages and the close examination of the pattern language of Christopher Alexander. I've read many essays on this topic but this presentation was very special. I learned a lot. You can't ask for more than that. I can recommend this book whole-heartedly, not only for developers in this domain but also for anyone who wants to study a model pattern language and learn more about patterns and how they work together to solve problems. Two thumbs up!


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Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1st – patterns focus on the human user of the system; 2nd – patterns assist developers in the development process of groupware applications.

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Building Social Web Applications: Establishing Community at the Heart of Your Site Review

Building Social Web Applications: Establishing Community at the Heart of Your Site
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If you are looking for and how-to guide, with code listings and practical examples you better pick another book. Gavin Bell covers the topic from an architect/designer point of view, he also tends keep in mind the business side of things, something I appreciated. This means the content will be valuable for a long time, since languages, tools and frameworks come and go, while the advice you can get from this book is platform agnostic. Don't get me wrong, this isn't a book with just dry theory, it's based on solid experience both from first-hand experience by the author and the way some major social applications have been build and evolved

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Building a web application that attracts and retains regular visitors is tricky enough, but creating a social application that encourages visitors to interact with one another requires careful planning. This book provides practical solutions to the tough questions you'll face when building an effective community site -- one that makes visitors feel like they've found a new home on the Web. If your company is ready to take part in the social web, this book will help you get started. Whether you're creating a new site from scratch or reworking an existing site, Building Social Web Applications helps you choose the tools appropriate for your audience so you can build an infrastructure that will promote interaction and help the community coalesce. You'll also learn about business models for various social web applications, with examples of member-driven, customer-service-driven, and contributor-driven sites.

Determine who will be drawn to your site, why they'll stay, and who they'll interact with
Create visual design that clearly communicates how your site works
Build the software you need versus plugging in one-size-fits-all, off-the-shelf apps
Manage the identities of your visitors and determine how to support their interaction
Monitor demand from the community to guide your choice of new functions
Plan the launch of your site and get the message out


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