Showing posts with label ui. Show all posts
Showing posts with label ui. Show all posts

Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments Review

Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments
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After chancing to see the book at the FLOP (free library of Philadelphia) i checked it out to check it out. Basically, the authors are complaining that the metaphor of the desktop for our personal computing and organizing information is insufficient for the demands of life. Good point, but they don't argue persuasively that something is 'just around the corner' like many "tech-savvy" books always proclaim.
This work was meant to be a bit more academic and theoretical (did i spel that write?) in order to i guess present and stimulate deep thought about alternative metaphors for working with computers. I found the examples thoroughly explained and the book well written. But after about 3/4 of the book i got the point and didn't want to pore over the details of the rest of the book. i hope i didn't miss anything.


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The computer's metaphorical desktop, with its onscreen windows andhierarchy of folders, is the only digital work environment most users and designershave ever known. Yet empirical studies show that the traditional desktop design doesnot provide sufficient support for today's real-life tasks involving collaboration,multitasking, multiple roles, and diverse technologies. In Beyond the DesktopMetaphor, leading researchers and developers consider design approaches for apost-desktop future.The contributors analyze the limitations of the desktopenvironment--including the built-in conflict between access and display, thedifficulties in managing several tasks simultaneously, and the need to coordinatethe multiple technologies and information objects (laptops, PDAs, files, URLs,email) that most people use daily--and propose novel design solutions that worktoward a more integrated digital work environment. They describe systems thatfacilitate access to information, including Lifestreams, Haystack, Task Factory,GroupBar, and Scalable Fabric, and they argue that the organization of workenvironments should reflect the social context of work. They consider the notion ofactivity as a conceptual tool for designing integrated systems, and point to theKimura and Activity-Based Computing systems as examples.Beyond the Desktop Metaphoris the first systematic overview of state-of-the-art research on integrated digitalwork environments. It provides a glimpse of what the next generation of informationtechnologies for everyday use may look like--and it should inspire design solutionsfor users' real-world needs.

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Designing the Obvious: A Common Sense Approach to Web Application Design Review

Designing the Obvious: A Common Sense Approach to Web Application Design
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From 9 to 5 (well, a "little" after 5 most days), I am an Application Development Manager in my company. In my years doing this, I have read a lot of books on the topic of Web and User Experience Design. So far, only a handful stand out above "Designing the Obvious" by Robert Hoekman Jr. and even some of those, he takes his hat off to (such as the case of "Don't Make Me Think", for instance).
Hoekman proposes the "unthinkable" for those entrenched into rusty web design practices, but when you step back and reconsider the experiences you've had, his framework makes perfect sense. Here are a couple of thoughts he brings to the table, to give you an idea:
-Design an application that does one thing, and does it very well. For every additional feature, there is more to learn, more to tweak and configure, more to customize, more to read about in the help document, and more that can go wrong.
-People (users) don't always make the right choices. They make comfortable choices... they make choices they know how to make. To deal with this, he supports Goal-Directed (also called Activity-Centered) Design, as opposed to Human-Centered Design.
Web Design anathema? Violation of User Interface "basics"? Maybe it sounds so at first, but if you read through his arguments, you will find them very compelling and may end up (like myself) reconsidering some of your initial assumptions.
One of the reasons why his proposal resonated so much with me is because throughout the book, Hoekman introduces concepts that are not familiar in the Web space, borrowing them from long-established best practices in manufacturing (where I worked the first four years of my professional life), such as:
-Kaizen: improving things constantly, in little tiny ways that add up to gigantic results.
-Poka-Yoke: software "devices" meant to prevent user errors from occurring.
-Pareto (80/20 rule): Good, clean Web application design means that 80 percent of an application's usefulness comes from 20 percent of its features.
For longtime professionals and newcomers into the field of User Experience Design, Hoekman's book has turned into an absolute must read.

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Designing the Obvious belongs in thetoolbox of every person charged with the design and development ofWeb-based software, from the CEO to the programming team. Designing theObvious explores the character traits of great Web applications anduses them as guiding principles of application design so the end resultof every project instills customer satisfaction and loyalty. Theseprinciples include building only whats necessary, getting users up tospeed quickly, preventing and handling errors, and designing for theactivity. Designing the Obvious does not offer aone-size-fits-all development process--in fact, it lets you usewhatever process you like. Instead, it offers practical advice abouthow to achieve the qualities of great Web-based applications andconsistently and successfully reproduce them.


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No Code Required: Giving Users Tools to Transform the Web Review

No Code Required: Giving Users Tools to Transform the Web
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This book is simply a collection of essays. There's nothing wrong with that. However, my frustration is with the discrepancy between expectation and reality. Perhaps I expected too much? Maybe. I stumbled across this book, skimmed a few portions using "search inside", and read a few quick reviews. I got very excited as I thought I'd discovered some great new tools. At the same time, I wondered how in the world I'd never heard of these things when they appeared to be so useful! I was a little taken aback by the $40 price tag for a Kindle edition, but felt confident that the end result would be more than worth it.
I was extremely disappointed to discover that the vast majority of tools listed in this book are not available. This doesn't seem to correspond very well to the subtitle: "Giving Users Tools to Transform the Web". The majority of items listed are either unavailable or only available to people within select groups (MIT for example).
If you'd like to learn about some of the great tools that may some day be part of our daily computing, this may be the book for you. If you want to find tools that will help you today, I'd suggest you skip this one.

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Revolutionary tools are emerging from research labs that enable all computer users to customize and automate their use of the Web without learning how to program. No Code Required takes cutting edge material from academic and industry leaders - the people creating these tools -- and presents the research, development, application, and impact of a variety of new and emerging systems.

*The first book since Web 2.0 that covers the latest research, development, and systems emerging from HCI research labs on end user programming tools


*Featuring contributions from the creators of Adobe's Zoetrope and Intel's Mash Maker, discussing test results, implementation, feedback, and ways forward in this booming area


*Companion Web site features video demonstrations of each system


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