Showing posts with label learn. Show all posts
Showing posts with label learn. Show all posts

ColdFusion 8 Developer Tutorial Review

ColdFusion 8 Developer Tutorial
Average Reviews:

(More customer reviews)
I really enjoyed reading most of this book. I say most, because I haven't gotten through it all - there's a lot of content here!
I was surprised by the range of material covered in one book. The CFC's section is excellent, AJAX, and such.
It looks like John Farrar spent quite a bit of time developing his content, and he delivers it in an easy-to-read fashion.
Thanks for a great ColdFusion book!

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Adobe ColdFusion is an application server, renowned for rapid development of dynamic websites, with a straightforward language (CFML), powerful methods for packaging and reusing your code, and AJAX support that will get developers deep into powerful web applications quickly.This book is the most intense guide to creating professional ColdFusion applications available. Packed with example code, and written in a friendly, easy-to-read style, this book is just want you need if you are serious about ColdFusion. This book will give you clear, concise and, of course, practical guidance to take you from the basics of ColdFusion 8 to the skills that will make you a ColdFusion developer to be reckoned with.ColdFusion expert John Farrar will teach you how about the basics of ColdFusion programming, application architecture, and object reuse, before showing you a range of topics including AJAX library integration, RESTful Web Services, PDF creation and manipulation, and dynamically generated presentation files that will make you the toast of your ColdFusion developer town.This book digs deep with the basics, with real-world examples of the how and whys, to get more done faster with ColdFusion 8.This book also covers the new features of ColdFusion 8 Update 1.

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Invent Your Own Computer Games with Python, 2nd Edition Review

Invent Your Own Computer Games with Python, 2nd Edition
Average Reviews:

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This book is totally appropriate for someone who has never programmed before. Everything is explained, right from the ground up, in a lively, interesting style which doesn't dumb things down.
In terms of the language Python, not all aspects of the language are described - only the parts that are absolutely necessary to know to create games. A reader who wants to learn more about programming should definitely start off with this book first, and then supplementing that with other books specifically about Python (or other programming ideas) if they find they have an interest in that direction.
Topics covered
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The first ten chapters do a brilliant job of leading the reader through the creation of many small games in the text console, which cumulatively cover all the basics of programming: variables, datatypes, expressions, strings and their methods, booleans and if statements, loops, functions, variable scope, lists, dictionaries, string formatting, ASCII. You will use these to create text games such as hangman and choose your own adventure.
Chapter 11 explains Cartesian co-ordinates and some arithmetic that will be used later on.
Chapter 12 to 15 then create one new game per chapter, using the techniques learned so far, adding a great description of how to create simple but effective artificial intelligence.
Chapters 16 to 18 then break out of the text console, using the pygame library to display a window with coloured rectangles, polygons, circles and bitmaps. It then covers methods of animating these images, reading the keyboard, basic 2D collision detection, reading the mouse, bitmaps and scaled sprites, and creating music.
The final chapter caps the whole thing off with a final big game that incorporates all the techniques discussed, with music and the works.
Overall, I can wholeheartedly recommend this book for it's target market: Kids who want to learn to program, specifically so they can create their own games. Adults who have never programmed before will also find it very useful, although there may be a couple of chapters they can skim over.
Inspirational and brilliant.

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"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples.The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com"Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

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