Showing posts with label actionscript 3. Show all posts
Showing posts with label actionscript 3. Show all posts

Foundation ActionScript 3.0 for Flash and Flex (Foundations) Review

Foundation ActionScript 3.0 for Flash and Flex (Foundations)
Average Reviews:

(More customer reviews)
Anyone who wants to do anything really interesting with Adobe Flash or Flex will, sooner or later, have to do some coding. This is particularly true with 3D presentations, either natively within Flash, or with any of the 3D libraries such as Papervision3D. For maximum effect, not to mention ease of development, that coding will have to be done with Action Script 3 (or AS3 for short). This 566 page book is a good introduction to AS3, with a focus on the language's basics, and how it is used within Adobe's CS3/4 development and Flex Builder tool environments. To get the most from this book, readers should have reasonable proficiency with a compiled programming language, and an understanding of Object Oriented Programming design and implementation techniques.
An open standard programming language originally developed by Adobe for its Flash platform, AS3 is C-like and built from the ground up on a solid object model. While having basic functionality like more general purpose and object based programming languages, such as C#, Delphi and Java, AS3 has many specialized functions that are specific to the Flash platform that make programming easier and development faster.
Accordingly, the book's Chapters 2 through 6 introduce and cover the basic language constructs and syntax. Those proficient with other compiled programming languages should review these as some commands are specific to the Flash environment.
Chapters 7 through 12 detail by example how the basic elements are fashioned into more complex and useful components and applications.
Finally, chapters 13 and 14 show how ActionScript projects are managed using Adobe's Flex Builder.
Each chapter concludes with a summary of the material covered, and has working example code, in both Flash and Flex project formats, that can be downloaded from the publisher's web site. The introductory chapters, one (for CS3/4) and 12 (for Flex Builder), have step by step instructions on how the respective development tool is configured, including screen shots.
Perhaps the most important chapter is four, which describes the Display List, the root container for all objects displayed on and managed within the Stage. Understanding the display list is crucial to developing effective presentations for rich internet applications, regardless of whether they are browser based on running locally on a desktop or laptop.
Perhaps the weakest chapter is eleven, on XML processing. This is particularly important as more and more information is being exchanged in this format and knowing how to extract and process it has become nothing less than a necessity in today's information structures and services. Another weakness is not covering how AS3 programs can be tested and debugged in more detail beyond trace() statements.
An excellent book for those with novice to intermediate skill levels, as well as a light reference book.

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This is an update of Foundation ActionScript 3.0 for the new editions of Flash and Flex. Along with updating the book, we are also making it version neutral to extend the shelf-life now that we know that Adobe have no plans at the moment for ActionScript 4.0. By separating the ActionScript language from the Flash and Flex version, we will increase the sales potential of the title.

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The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library) Review

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library)
Average Reviews:

(More customer reviews)
I was browsing at Borders at Park Ave and 57th, where they had exactly one copy of this. I'd heard of this book but hadn't seen it yet--it was announced over the summer but O'Reilly kept delaying publication so the book could be current with Flash CS4. I looked up a few items in the ToC and index, and went straight to the checkout queue. I had to have this book right away! even if Amazon could sell it to me cheaper!
Okay, why is the book good? I've spent more time with it now. I'll give you my three biggest reasons:
1) It's readable. It really is. It's friendly and accessible. Did you ever enjoy those juvenile histories and biographies and How-and-Why science books that started out with something like, "Hi! This is a fun book, and we're going to take you on a fun journey, step-by-step. This is a great subject to be interested in! Aren't you happy? Well, we are!!!"?
Well, did you like books like that? I did, and I've always resented scholarly and technical books that didn't introduce themselves along those lines. So many of them are written like resentful documentation: "Go away. We hate you. This is only for ugly, squirrelly, socially backward people like US."
This book is overtly addressed to users of ActionScript 1.0 and 2.0, and those already using 3.0; to artists, designers, and developers of all stripes. It's all-inclusive. Like Rich Shupe's Learning ActionScript 3.0, it has a friendly, hand-holding attitude that goes through the length of the book.
2) A personal obsession: this book has a good section on how to write XML loaders that use HTML. This is a very poorly documented area of Flash. The ActionScript 3.0 Cookbook had a little bit on it, but the explanation was hard to follow and the code was buggy.
3) Another personal interest: SWF loaders and unloaders. This is the first book I've seen that tells you how to unload both the thing loaded and the "event listener" that keeps sitting there, using up processor time and space.
The book is also current with the less traditional Flash-related technologies, such as FlashDevelop and Flex.

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"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains:

Object-oriented programming (OOP) concepts, such as packages and classes
ActionScript 3.0 features and player enhancements that improve performance
Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering
Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements
How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more

Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.


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